
Gino van den Bergen, Collision Detection in Interactive 3D Environments
ISBN: 155860801X | edition 2003 | PDF | 299 pages | 11 mb
The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the field or otherwise, quickly discover that the attempt to build a fast, accurate, and robust collision detection system takes them down a long path fraught with perils and pitfalls unlike most they have ever encountered.
No comments:
Post a Comment